> I remember a paint program I saw in high school that some kids had written to draw sprites and backgrounds for their video games. The documentation explained that it could only edit 320×200×256 images
Sudden memories of https://en.wikipedia.org/wiki/Autodesk_Animator , which was commercial software with exactly those limits (due to inheriting them from VGA). Despite the limited resolution it had a spectacular array of features.
Sudden memories of https://en.wikipedia.org/wiki/Autodesk_Animator , which was commercial software with exactly those limits (due to inheriting them from VGA). Despite the limited resolution it had a spectacular array of features.