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The horrible boilerplate and complexity is why people don't use it. Getting even simple usage examples seems to be a tall order for some use cases and LLMs are hopeless in trying to help with it.

P2P connections are also often blocked by ISPs for whatever reason, making it impossible to use without a fallback TURN server which defeats the entire purpose of the thing if you wanted to do scalable multiplayer without the server infrastructure. You're left sending over the whole stream with double the latency and have to eat all the bandwidth.



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