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I bet, and that's particularly difficult when so much of modern game dev is just repeating extremely well-worn patterns— moving entities around and providing for scripted and emergent interactions between those entities and the player(s).

That's not to say that games aren't a very cool space to be in, but the challenges have moved beyond the code. Particularly in the indie space, for 10+ years it's been all about story, characters, writing, artwork, visual identity, sound and music design, pacing, unique gameplay mechanics, etc. If you're making a game in 2025 and the hard part is the code, then you're almost certainly doing it wrong.





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