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The "if I then go and code in Python, Java or C#, pretty much all objects have the overhead of an Arc" is not accurate. Rust Arc involves atomic operation and its preformance can greatly degrade when the reference count is being mutated by many threads. See https://pkolaczk.github.io/server-slower-than-a-laptop/

Java, C# and Go don't use atomic reference counting and don't have such overhead.



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