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The Monster-Slaying Game You Can Play Almost Anywhere (nytimes.com)
3 points by sanj 11 months ago | hide | past | favorite | 1 comment


I love this aside:

* “Doom was developed in a really unique way that lent a high degree of portability to its code base,” said John Romero, who programmed the game with John Carmack. (In our interview, he then reminisced about operating systems for the next 14 minutes.) *




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