From just trying things randomly, I think the objective is to get each numbered square to 'claim' or 'path into' as many empty squares as the number shows. That is, if you see a red square that shows a 3 on it, you need to click on that red square, then click on an adjacent square to 'claim' it for that red square, then click on a square adjacent to the one you just clicked to 'claim' it as well, and so on.
Your options, from worst to best:
- add a tutorial (everybody hates tutorials)
- add some concise text to the bottom of every page that explains the objective and how to play
- find a theme that makes the objective and how to play intuitive
Other feedbacK:
- You absolutely need to show which square is selected (if any).
- There's either a bug or some condition for play that I don't understand, but you can't try to occupy a square more than once even if the square is empty because a previous attempt to occupy it was canceled/reverted.
Ah, its a bug, thanks for pointing that out (you should be able to path to a square that was previously pathed but is currently empty), working on it now.
Yes, in this game you lay "pipes" from "depots", and must fill the entire grid with pipes.
Thanks for the feedback, adding some text with the basic rules now.
I initially had the first "tutorial" level a 4x4 grid with a [3] in each corner, but the 4x4 levels were trivial and I removed them.
From just trying things randomly, I think the objective is to get each numbered square to 'claim' or 'path into' as many empty squares as the number shows. That is, if you see a red square that shows a 3 on it, you need to click on that red square, then click on an adjacent square to 'claim' it for that red square, then click on a square adjacent to the one you just clicked to 'claim' it as well, and so on.
Your options, from worst to best: - add a tutorial (everybody hates tutorials) - add some concise text to the bottom of every page that explains the objective and how to play - find a theme that makes the objective and how to play intuitive
Other feedbacK: - You absolutely need to show which square is selected (if any). - There's either a bug or some condition for play that I don't understand, but you can't try to occupy a square more than once even if the square is empty because a previous attempt to occupy it was canceled/reverted.