I'm not sure about this calculation though. Phosphor decays exponentially with a time constant of roughly 5ms (according to HP [1]). This means when a new frame comes at 60Hz refresh rate there is still 10-15% of the previous frame related excitation is present. This means there is considerable amount of nonlinearity, hence the performance is even worse than 10ms LCD/OLED displays.
Genuine question: why do you think CRTs are better?
That HP reference is from 1970; CRTs did improve over time. The references I gave show that the intensity drops to below 10-15% within about a millisecond. The difference with LCD/OLED displays is that the latter are sample-and-hold, meaning that they show the image at full brightness for the duration of the whole frame. Their pixel response time may be faster than CRT phosphor persistence, but that is less relevant. The problem with LCD/OLED is that they hold the picture for the duration of the frame, which means that a depicted moving object that is supposed to move smoothly during the duration of a frame, is shown as not moving for that duration, which the eye perceives as motion blur. That motion blur is significantly reduced on CRTs, because they show the object only for a fraction of the frame duration at high brightness, as if under a stroboscope, which makes it easier for the eye (or brain) to interpolate the intervening positions of the object.
> Genuine question: why do you think CRTs are better?
CRTs are worse in most aspects than modern displays, but they are better in motion clarity. As to why I think that: I used both in parallel for many years. The experience for moving objects is very different. It is a well-known drawback of sample-and-hold display technologies. And it is supported by the more systematic analyses done by the likes of Blur Busters.
Yeah, they do backlight strobing (LCD) or black frame insertion (OLED), to reduce blurring during smooth eye movements, at the cost of overall screen brightness. I actually think small CRTs would be perfect for VR headsets in this regard, as they are naturally have very short frame persistence.
One likely problem for battery powered headsets is the (I believe) relatively high CRT power draw. Another is probably the fact that they aren't used for anything else anymore, meaning CRT development has stopped a long time ago. There were quite small CRTs in the past for special applications, but probably not as small as is optimal for modern VR headsets. Both for optics and weight and space reasons.
> Genuine question: why do you think CRTs are better?
They have many disadvantages, but an advantage is that CRTs mostly remove the "persistence blur" induced by smooth pursuit eye movements on sample-and-hold displays like LCD and OLED. Here is an explanation:
Genuine question: why do you think CRTs are better?
[1] https://hpmemoryproject.org/an/pdf/an_115.pdf