I don't _really_ mean it obviously but I think a key component of what makes something like GTA compelling is that fully modeled world you move around in. These things take what amounts to hundreds if not thousands of man years to create "traditionally", and the fact someone can now prompt to life a city or any other environment with simiailr (or better) fidelity is a massive change in how we think about creative content production.
GTA6 will not actually be nerd-sniped, but it's easy to see how a lot of what makes the game defensible is being rapidly commoditized.
GTA6 will not actually be nerd-sniped, but it's easy to see how a lot of what makes the game defensible is being rapidly commoditized.