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This vibed coded implementation is buggy.

If you go to 64.00×, it can't slow back anymore.



Well that's fixed in the V2 with even more vibe coding:

https://francisduvivier.github.io/eternal-struggle-with-spee...


Watching it at 100x is cool - you can just watch the border wiggle around (at this speed you may as well not even draw the balls).


I think next level would be custom shapes, custom starting areas, more colors, ability to change physics (add gravity?), and user interacting (being able to help a fellow struggling entity -a ball in this case-, when it gets worse).

Someone put this into an AI super duper thinking max edition, sprinkle some MCP on top and see what happens lol


Rapidly converging on Conways Game of Life


Nice work.

Still buggy. If you increase the ball size and increase the speed, the whole thing goes black/white in 10 seconds.


> This vibed coded implementation is buggy.

Isn’t that the main characteristic of vibe-coded code anyway?


Yes, going to 32x also won't let you back down to 1x. (16x and lower - yes).




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