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Windows, huh?

Pulled shenanigans wrt TPM requirements for Windows 10 and 11. Actively trying to make sure people login to a Microsoft Account and making it hard to use Local Accounts.

> Mac developers are all too used of having to constantly keep up with whatever crap Apple has changed and moved around this time.

Mmm...

  Win16 API
  Win32 API (including variants like GoodLuckSystemCallExExEx2W(...))
  MFC
  ATL
  .NET WinForms
  .NET Avalon/WPF
  Silverlight
  MAUI
  ...


The thing is, MFC/ATL are _still_ supported. With the last release in October, 2024. And the Win32 API is so stable that people are joking that it's the only stable API on Linux.

.NET technologies... Yeah, MS dropped the ball there.


For what it's worth I'm running Mac mostly, outside of ham radio stuff because there's just so much stuff that only is available on Windows.

The thing with all the mentioned APIs is that, excluding 16 bit stuff (that got yeeted in Win7 x64, but if you did need it you could run W7 x32), you can still run software using them without too much of a hassle and you most probably can compile it if you need to fix a bug.

Good luck trying to get a Mac game from the 90s running on any Mac natively without an emulator/VM in contrast.


Yup. I was amazed that I could still run software I wrote as a teenager decades ago and it just worked.


Sometimes it just works, sometimes not quite. If that were always true, they would not have had to ship things like XP Mode[1].

[1]: https://www.youtube.com/watch?v=jUStjHO-E8A&t=9




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