Personally I'm more optimistic about Servo - because originating at Mozilla, I imagine more web browser experience and expertise went into its architecture, and also because Rust.
I don't know.. Servo has been in development for a decade and still has quite underwhelming performance and UX. The binary is 100MB+ on Mac, scrolling is janky, a google image search takes 10+ seconds to render and goes through very buggy states. Meanwhile Ladybird renders a legacy UI, but feels really fast and stable.
“Servo is more than a browser engine—it’s a collection of crates used widely across the Rust ecosystem. Maintaining these libraries benefits not just Servo, but the broader web platform.“
I was curious how you arrived at that figure so I checked the dates. Servo began in 2012 as a Mozilla skunkworks project, died off in 2020, and was revived in late 2023. If you simply subtract the "dead" period, sure, it doesn't look like it was going anywhere fast, but that's ignoring the multiple major changes in direction and the 5+ years during which Servo development was fully subordinate to Firefox development. It only became a fully independent browser development effort after the project was revived by Igalia.
Seeing Servo and full-fat Electron [1] both at 100 MB made me wonder if that's the minimum for an "Everything bagel" browser engine that does WebRTC, video playback, etc., etc.
How big is Ladybird?
[1] I believe you can make Electron smaller by cutting parts of Chromium out, but the default is around 100 MB
There are ways to slim it down, but WebRTC and video playback would probably be one of the first things I'd remove if I were looking to do that!
The other obvious target is the JS engine. IIRC V8 is 90mb just by itself. I don't think SpiderMonkey is quite so large but definitely still in the 10s of megabytes. A slower simpler JS engine (QuickJS, hermes, etc) could be quite a bit smaller.
That however would limit the browser to small audiences. Many users won't accept movies not playing and many sites require a JavaScript engine with all those optimisations, even SpiderMonkey loses too much in that space.
Binary size however is less of an issue for most users.
Yeah, I think these kind of setups don't make much sense for the main "browser application that end-users use" use case. They can make a lot of sense in the Electron "I'm wrapping a browser to use as an app framework" use case though.
It just spins up a background process when a canvas context is created and
sends drawing commands through IPC. As a result, you can rm the 970k canvas
binary (most of it is just Unifont) and with some luck you will only break
canvas rendering.
Of course this only works for things that are relatively self-contained. So
you can add/remove image decoders or protocol handlers without recompiling
(the main binary has zero networking code), but the JS API is still baked
in.
(I imagine you could also implement some less performance-sensitive APIs in
JS and load the bytecode on demand, but I haven't tried.)
Can you elaborate what you mean by pushover license?
Ladybird uses bsd-2 license which is OSI, I mean its not fsf/copyleft but permissive which should be better sometimes for things like embedding etc. no?
It looks like servo uses mozilla public license 2, can you please explain me the difference and why you think one is pushover and other is not?
‘Pushover’ is another term for ‘permissive’. It emphasises the fact that, unlike copyleft licences, pushover licences don’t make an attempt to protect the freedoms they grant their users. In other words, they allow anyone to make and distribute derivative works without preserving any of the freedoms which came with the original work.
As far as I can see, for an author of derivative work, permissive licences are only really preferable when you either can’t or don’t want to grant or preserve the freedoms which a copyleft licence would require you to grant and preserve. (Which, to be fair, may often be the case.) From a different point of view, copyleft can be seen as better for embedding, since it means that Free Software in question will only be used to make more Free Software.
The MPL is a copyleft licence, but it’s known as a ‘weak copyleft’ licence. That means it preserves only the freedom of the program it initially covers; any changes made directly to that program can only be distributed as Free Software, but the program itself may be used and distributed as part of a larger work, which as a whole does not have to be Free. (This is in contrast to ‘strong copyleft’ licences like the GPL, which require the entire larger work to be Free.)
Weak copyleft is a kind of compromise which lets you e.g. embed a piece of software without having to grant all your users freedom to use, share and modify your entire work, but you're still required to grant them those freedoms in regard to the piece you’re embedding.
I think Ladybird will beat Servo at making an usable and good product, Mozilla might have more resources but that's not the only thing that you need if you want to build great software.
Ladybird is C++ and that still has the same issues as every other engine.
I suspect Ladybird will/has already leapfrogged Servo in performance and usage due to the Ladybird team and its momentum. Mozilla isn't doing anything with Servo anymore.
But I also don't really see a compelling reason for Ladybird's existence - we already have Chromium, Blink, Gecko, etc. It's hard for me to imagine a world where Ladybird is a healthy contender for marketshare.
The only real novel thing to do in this space is "rewrite it in Rust".
I think that was being blocked by Swift features/libraries not being consistent across platforms, in that Swift for Linux/etc is missing stuff you'd get in macOS.
I don't see that changing any time soon. If Apple truly wanted Swift adoption to be cross platform, they have the resources to do it, but they didn't do it.
No, pretty sure that's all basically fixed in Swift 6 (Sep 2024), I think it's more just the immaturity of the C++ interop in being able to bridge Swift to complex C++ code.
That's a key feature of what Apple want Swift for (to gradually replace their C++ projects with Swift) but it's still pretty new. It'll take a while to mature.
That feels like the wrong language to bet the farm on.
Swift is horrible to develop in cross-platform. The language ergonomics are great, but the support just isn't there.
Also - swift is great for lots of applications, but a browser? Why use a garbage collected language for something that needs to be smooth? Unpredictable GC pause jitter is not something you want when smooth scrolling and rendering. Granted Javascript already negates that experience a little bit, but why introduce even more unpredictability?
I get the feeling the leadership loves Mac/Apple, which makes sense in light of their recent iOS announcement. Maybe they're prioritizing that world.