Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
Gigachad
50 days ago
|
parent
|
context
|
favorite
| on:
iOS 26.1 lets users control Liquid Glass transpare...
I'm not sure how but it doesn't seem to use that much processing power. My 5 year old apple watch seems to render the glass UI fairly well and I assume this thing has the bare minimum processing power.
dlivingston
50 days ago
|
next
[–]
It's a GPU shader(s), so you'd have to measure its resource usage indirectly (device heating up; shorter battery life).
philistine
50 days ago
|
prev
|
next
[–]
Why do you insist that the Watch uses the same exact code to render the glass?
bathtub365
50 days ago
|
prev
[–]
iOS has been applying a gaussian blur to various UI layers for years so there likely isn’t a big incremental performance hit for this graphical effect
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: