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Minimizing the ray payload for GPU was definitely part of why we didn't add that. (Though it does pain me sometimes that we don't have it in there.)

And, PBR being a textbook, we do save some things for exercises and I believe that is one of them; I think it's a nice project.

A final reason is book length: we generally don't add features that aren't described in the book and we're about at the page limit, length wise. So to add this, we'd have to cut something else...



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