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I've been doing this awhile, and I've seen hiring work really well without the LeetCode grilling.

And I've almost always seen the LeetCode grilling be administered by someone who doesn't know what they're doing (and often also tainted with ego, despite the strange claim of some that a LeetCode grilling is objective).

That said, if you're sourcing random people, good luck, it's a flood of LeetCode gamers to wade through, and too much of your staff interviewing them might also be LeetCode gamers with no experience doing non-LeetCode interviews.

> Edit: BTW, where did you see Google saying their interview process doesn’t work?

I have a bunch of notes on Google hiring I'd have to dig through, but the first link quick at hand is this retrospective by a hiring committee person who left (and I have a note about 8m50s being a funny story of the hiring committee realizing that they would've rejected their own packets): https://www.youtube.com/watch?v=r8RxkpUvxK0 (IIRC, I don't agree with all the beliefs he still holds, but he calls out a lot of problems they found.)



I watched the video, and he makes some fair points... but like, I don't think he's proven what he aims to prove.

He said the interview scores weren't predictive of performance at Google, but his data is highly biased: they didn't hire people with cumulative low scores. So I could easily imagine a world where, let's say, some of the people with good scores were successful and some weren't, but ALL of the people with bad scores were not successful. We just don't see those whether the bad scores performed well because they weren't hired.

I'll note that my process doesn't give numeric scores, I give only written feedback with a hire / pass decision, which is discussed by a committee.

Re: not being able to pass our own hiring process - I've felt the same at my company, but isn't that a good thing? That means I'm doing my part to hire people even better than me, which is good for my team and the company. I'm raising the bar. A Players hire A Players.




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