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Use the slower but easier to write languages for front end is the norm for complex apps. Many apps that passed the trial of time are like that.

Blender: frontend Python, backend C++.

Houdini: frontend Python(PyQt), backend C(presumably)

Sim City: frontend JavaScript, backend C++

The reason is very simple: frontend is more error tolerant, but less resistant to the product designer's whims (or the users' desire to customize.)



> Blender: frontend Python, backend C++.

blender's frontend is pretty much exclusively C++? https://github.com/blender/blender/tree/main/source/blender/...

> Houdini: frontend Python(PyQt),

I would be infinitely surprised if Houdini's frontend wasn't also a majority C++. Likewise consider large apps such as Ardour, Krita, etc.




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