Yeah, it's more of a somewhat 3D-drawing of a frame that you can navigate inside, rather than a world up that happen to fit with whatever image you use as an input, but makes sense as a standalone world when you walk around. For being a "world" model, it doesn't seem to grasp physical space very well.
The interior scenes look and walks great, but any scenes with/in exteriors seems kind of bad.
The interior scenes look and walks great, but any scenes with/in exteriors seems kind of bad.