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Games and Proton.

Apparently people that care about performance do run Windows.



None of those games, or a very small amount of them, are written in python. None of the ones that need to be performant for sure.


Games aren't written in Python as a whole, but Python is used as a scripting language. It's definitely less popular now than it used to be, mostly thanks to Lua, but it still happens.


How many games use python for scripting and stay up to date with the version of python they're embedding? My guess is zero.


Doesn't seem all that relevant? New games will benefit from faster Python.


Indeed, but the question was about performance in general.


Games are made for windows because that's where the device drivers have historically been. Any other viewpoint is ignoring reality.


Sure, keep believing that while loading Proton.


Gladly.


> Any other viewpoint is ignoring reality.

Eh, what about users? Games are made for windows, because that's where users (= players) are?

That's even more true for mobile and console games.


But not python.


Sure, but that wasn't the question.




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