It touches on both ray traced and raster graphics. It lets you use whatever language and graphics library you want as long as you can create a canvas/buffer and put pixels on it so you can target whatever platform you want. It includes links to JavaScript for that if you want. (I didn’t want to use a new-to-me language so I used python and Pygame at the expense of speed.)
It touches on both ray traced and raster graphics. It lets you use whatever language and graphics library you want as long as you can create a canvas/buffer and put pixels on it so you can target whatever platform you want. It includes links to JavaScript for that if you want. (I didn’t want to use a new-to-me language so I used python and Pygame at the expense of speed.)