If only playing board games didn't require colocating several friends for a non-trivial span of time... Everyone around me (including myself!) is busy with work, children, partner, running their household, and exercising.
I play mostly with the aforementioned wife and kids!
We were shocked by how early our kids could pick up board games, including many of the ones mentioned in this article. Our 2 oldest kids were playing Ticket to Ride and Carcassone well enough to beat us form time to time at 3 and 4 years old. Now that they're a little older, slightly more complicated games like Catan and Flamecraft are on the table!
Ah. My wife isn't very interested and my children are just at the age where they can accept a slightly more complicated snakes and ladders[1] but they would not be able to do anything meaningful in Ticket to Ride yet. Looking forward to the day!
You didn't ask, but I would offer a few suggestions for games to introduce your children to soon.
Dinosaur Escape [0] if you can find it, it's basically a cooperative memory game but introduces them to some very gentle strategy. (Incidentally, there's a similarly themed game[1] on BGA that is also good.)
King of Tokyo is very fun, and it's easy to slim down the rules for someone who cannot read. It still allows them to understand the mechanics and make decisions about which dice to pick and which to re-roll.
Similarly, we started Kingdomino with simplified rules (no multiplication, just a tile matching game) and it was easy to graduate into full game play later.
Outfoxed is a logic / deduction board game that doesn't involve too much advanced strategy. Since it's cooperative it's easy to work with them so they can begin reasoning out the clues.
I didn't explicitly ask but interpreting my comment as a question was the right thing to do. Thanks, I'll see what my local second hand market says about your suggestions.
We all met, and picked a day that was likely to work for us regularly, going forward - for us, it's a Tuesday. That way we know, and can plan ahead for the foreseeable future, that Tuesdays will be D&D nights. People with kids can get babysitters, or get spouses/grandparents to take care of them. People with other obligations can keep that night clear. Etc., etc.
I used to prefer the whole "let's schedule the next session at the end of the night", but that has 100% led to campaigns falling apart. Consistency is key.
(Also, it helps to have a big enough group - either for D&D or boardgames - that the absence of any one or even two people doesn't tank the night.)
Doing things virtually is also a good suggestion, but I'm pretty burnt out of staring at people's faces on a screen, so I hate playing D&D or other games over a screen - but your mileage may vary.
I have been playing multiple games daily non-stop for 6 years now with a consistent but sometimes shifting group of local friends.
We still play live either virtually or in-person at times, but the async games never end. Playing live on BGA still reduces the game time by as much as 50% for more complex games since it handles setup, teardown, and scoring.
How do people do it?