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Developers want a market (consumers), consumers want content (by developers). A classic chicken-egg feedback loop.

Easier to develop apps is just one point that can ease the feedback loop, but its not sufficient...nor is it shockingly necessary (just look at Apple).

Disclosure: MSFT employee, just sharing what I've learned about platforms (and what many probably already know).



Learning curve != ease. The niceness of Cocoa Touch is one of the things that keeps me working on Apple's platform.


My point was that barriers don't matter much when you have a healthy market to receive your app. So while we might work on lowering barriers, its all for not if the store is a ghost town. This is very humbling to us PL/tools researchers.

What keeps you working on Apple's platform is the popularity of the app store, if you couldn't get customers; you would leave in a heart beat for a platform that had a healthier market. Look at all the people who learned Objective C...not because it was the best language, but because it was a technical barrier that was necessary to overcome to access a healthy market (and technical barriers are much easier to overcome than market barriers!).




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