I recently released this game for iPhone and iPad. It was developed 45 days and is written in Objective-C and using the Cocos 2d framework. My inspiration came from my interest in electronics. I would love some feedback on the game.
The most challenging part was perfecting the level generation while maintaining generation speed on the slower devices. I ended up generating precompiled level seeds. Each level seed is then randomly shuffled 20,000 times on the device.