Hacker Newsnew | past | comments | ask | show | jobs | submitlogin
Rhomobile - crossplatform smartphone dev - anyone tried this? (rhomobile.com)
9 points by utnick on April 7, 2009 | hide | past | favorite | 11 comments


If you use it for a for-profit program you have to give the company a % of sales. I would rather suffer through Objective-C.


Have you tried it compiling for S60?

I checked out their samples. They have a file in the .sisx format which I guess is S60-v3

Could you share any more info about this tool and your experience with it?

P.S: it would have been better if they had a pay-per license model than charging a % of the app's profit. Ridiculous offer for commercial apps.

EDIT: just looked at their licensing. http://rhomobile.com/products/licensing

wtf? they have 3 licensing models. one for opensource apps, another for free closed-source apps and another for closed-course apps charging money for usage.


Singalong,

We do in fact have a per user model. Noone has complained to date about the small percentage of revenue that we ask. We just want to share in a small way in our developer's success. Send a message to sales@rhomobile.com and Pierre will work out something for you.


The percentage might be a trade off to small startups considering the complexity of mobile development.

You should evaluate the cost of developing an app on 5 different OS's, using multiple languages and maintaining them for future releases. Versus developing and maintaining one app that builds on each platform.


Same here. I planned on trying it out until I saw the licensing agreement.

I'm going with PhoneGap instead.


I think they will be driven out of business by HTML5 after some time. WebKit is already on Android, iPhone and Palm Pre. It's only a matter of time before Blackberry and Nokia succumb too - they need a web browser and they can't afford to create their own. Microsoft is the only one that is questionable here.

So I say if you want to see the future of cross-platofrm mobile development take a look at HTML5 and the WebKit (the latest and greatest is in iPhone OS 3.0) The javascript speed is improving rapidly, CSS animations are built-in and you can store both code and data locally. No PIM access yet, but if that gets solved then that's the end of the road for form-based native apps and maybe even some of the simple games (and until then there is PhoneGap).



I was at demo these guys did for a SV Rails Meetup, and while the basic functionality is pretty damn cool, I have some concerns about the base footprint of applications.

The baseline they quoted was 2MB, which may not be much when you're talking about a desktop app downloaded over cable or DSL, but in the mobile space, where (non-iPhone) devices may only ship with 50-100MB of storage free, and many users are served mostly by poky EDGE networks, a multi-MB "hello, world!" seems a bit excessive.

That being said, for their core market -- namely, developers porting enterprise app UIs to mobile devices -- I think it could be an acceptable tradeoff for the productivity gain that results from it being "just another browser app".


The concept itself is really a great selling point: you develop one mobile app in ruby and it works across on blackberry, iphone, symbian, android etc. Plus they have a sync server to keep data current on the device.

From my experience building a small app on it, it works great if your building an extension to an enterprise/business app. For something like Salesforce where its mostly just a glorified excel table + CRUD, it fits perfectly.

Wikipedia recently switched to it from Objective-C.

If your doing something particularity complicated it might not be the best option - yet. Although, they do have GPS, PIM and camera support that can be accessed via ruby.

The good thing is that its open source so you can hack the source if you know java/ruby.


I saw this for the first time today as well - never heard of it before. Looking forward to playing with it later this weekend.

When it comes to % of sales: as a developer on Windows/Linux machines I don't have any other choice, do I? At least when it comes to iPhone development.


You do: you can spend $600 for a Mac Mini, or you can give up percentage of your sales.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: