the real trick with freemium is drawing the line between free and paid. as you start to offer less and less in the free version, it starts to approach a free trial. as you start to offer more and more, it starts to approach a fully free service. everybody attempting freemium needs to carefully consider where to draw the line.
Benchmark: Flickr limits it's free users to 100MB a month of uploads. It would take a Flicker user 10 months of maxing out their usage limit to upload as much as a Phanfare user could, 10 minutes after signing up.
- To create a large community with network effects that increase the overall value. Here it's hard to charge anything at all, especially if you have any kind of competition. Once you have lots of users, you try to think if any of them might be willing to pay for something.
- To give out a Super Sample. Get free users, when a small percent will convert to paying members. This is Chris Anderson's 95%/5% freemium. Here the line is fine.
The important point about freemium is that it's interacting with a competitive environment. You probably cannot become a major photo/video sharing site without being free, because others are. This is a result of low marginal costs.
If you can get 5% of your users to convert you are doing absolutely stellar.
Acceptable is anything over 1:2000, 5% is two orders of magnitude above that and I have yet to come across a company that uses the freemium model that has that kind of conversion rate.
It depends on your definition of freemium & your definition of user, I suppose. The 95/5 is Chris Anderson's guess/recommendation, not mine. But I'm sure you can find examples at all ratios.
I'll look at what I use. Both Weebly & Dropbox (I use the free of both) follow a true freemium model. IE, they both offer a perfectly usable free version. I'm not sure what percentage they do, but 1% - 10% sounds about right to me, especially if you discount those who are really sampling vs those who actually use.
I also use Gmail & Gdocs. These are theoretically freemium too, but at a much higher free/paid ratio.
You're going to see quite a lot in the professional/business software category. My explanation for this is that it is software people pay for. If you can sell your software/service, maybe can probably sell it with a freemium model.
If you can't sell it (eg photo sharing/search/etc.), maybe you just can't sell it. Freemium isn't magic.
The percentage has to relate to your marginal costs in some way. Even 1:2000 can be fine if your marginal costs are zero. You care about conversion rates only inasmuch as you care about absolute numbers.
*I recoiled a little when I read Anderson quoting an actual ratio. I think that it's a bit off. But I do think segmenting businesses by their ratio would be an interesting way of looking at them. A 5% business isn't following the same model as a .01% one.
There are a lot of different subsets of products that you could sell using the freemium model (content, raw infrastructure, access to applications and so on), I figure there are probably ballpark figures for the conversion rates for each of these.
What the big question is to me is what the 'optimal' conversion rate is and what the path to achieving that is.
Another huge factor (and one that the article completely overlooks) is what the competitive landscape looks like. If you're in the business of providing some freemium based item (say free email with a 100MB inbox, more is paid) then you're toast if you get a competitor with deeper pockets that gives away the same product that you are charging for.
Storage and services related to it (and bandwidth) will converge on '0' so you will need a lot of users on the input side of the funnel in order to make it work for the few that will max out your caps and that don't want to game the system by setting up multiple accounts.