My personal side project, a MUD client for iPhone and iPad, is not even remotely profitable. That's right: online multiplayer text-based games. There are still thousands of them online today, set in fantasy, sci-fi, absurdist, and many other worlds!
I knew before I started that it wouldn't make much money. That's not why I wrote it; I wrote it because I wanted this app for myself.
It expands to fill much of my free time, driving my ROI even further negative, but I sure do enjoy it. :)
I first learned to program when I was 11 or 12 years old because I was playing MUDs and wanted one of my own so I could implement features and ideas I had. Best of luck. :)
I think I can also attribute my initial interest in programming to MUDs. Funny how, all these years later, they still give me satisfaction albeit through a much different tech stack. :)
I knew before I started that it wouldn't make much money. That's not why I wrote it; I wrote it because I wanted this app for myself.
It expands to fill much of my free time, driving my ROI even further negative, but I sure do enjoy it. :)
By Great Odin's Beard, a free copy! http://tokn.co/msvuyzp8
I have also open-sourced many of its iOS bits: https://github.com/splinesoft