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My personal side project, a MUD client for iPhone and iPad, is not even remotely profitable. That's right: online multiplayer text-based games. There are still thousands of them online today, set in fantasy, sci-fi, absurdist, and many other worlds!

I knew before I started that it wouldn't make much money. That's not why I wrote it; I wrote it because I wanted this app for myself.

It expands to fill much of my free time, driving my ROI even further negative, but I sure do enjoy it. :)

By Great Odin's Beard, a free copy! http://tokn.co/msvuyzp8

I have also open-sourced many of its iOS bits: https://github.com/splinesoft



I first learned to program when I was 11 or 12 years old because I was playing MUDs and wanted one of my own so I could implement features and ideas I had. Best of luck. :)


I think I can also attribute my initial interest in programming to MUDs. Funny how, all these years later, they still give me satisfaction albeit through a much different tech stack. :)

     > recite ritual of reminiscing


Ahhhhh the nostalgia..


I've always held the opinion that, even if you're not making any money, by working on a project you at least learn something new.

My favourite past-time is game development, nothing of value is produced, but I enjoy doing it and I learn more about writing software and OpenGL!

"Time you enjoy wasting, was not wasted."




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