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> OpenFL is an implementation of the Flash API written in the Haxe programming language.

Other than "Papers Please," who is using Haxe for production (i.e., making money on products built with it), and for what?



1) Nickelodeon (using Flambe) -- web/mobile games

2) Disney (using Flambe) -- web/mobile games

3) Flambe (Haxe game engine)

4) reach3DX (next-gen 3D engine by Gamebryo)

5) Defender's Quest 2 (me) (HaxeFlixel engine)

6) Even the Ocean (Anodyne devs) (HaxeFlixel engine)

7) Rymdkapsel (Grapefrukt games)

8) Cardinal Quest II -- web/mobile (HaxeFlixel engine)

9) TiVo -- interface stuff I guess?

10) Tizen

11) Firefox OS -- just partnered with Flambe

12) Stencyl (Haxe game engine)

13) Motion-Twin (game studio that created Haxe)

14) Shiro Games (EvoLand devs)

That's just off the top of my head. So anyone using HaxeFlixel/HaxePunk/reach3dx/Flambe/OpenFL/Stencyl are all using Haxe-based game engines.


We made a cross-platform (Flash, HTML5, Android, iOS) video player for TF1 (first French TV channel, considered the most viewed TV channel in Europe)


I can't speak for the big guys, but I'm seeing more smaller Flash game devs make the transition from Flash to Haxe, mostly for the ease of porting to mobile/HTML5.

I've been making Flash games on and off since about 2007 and finally made the transition to Haxe with my latest game [1]. As others have commented, it's not perfect yet (i.e. some features aren't yet available on all targets), but I'll never be going back to Flash now.

[1] http://www.iquitmustdash.com/


Here are some showcases:

http://www.openfl.org/showcase/

http://haxeflixel.com/showcase/

Also we're waiting for our educational game to be approved by Apple app-store, and will make an announcement when it's done. :)




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