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Still, I wouldn't risk losing time on possible issues.

And you're developing an iPhone app? Maybe you don't keep up with the blogosphere, but I think XCode is the least of your worries...



I wrote a very simple (but nice, in my obviously biased opinion) game which is on the App Store since november. It sold relatively well (at least in the first month) with zero marketing and without being featured.

Nonetheless, since then I've lost much of the initial motivation. So I know what you're talking about. Even though for me the reasons are more personal (and difficult to explain). I haven't had many problems with the whole publishing process though.




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