This is a great way to present the mechanics with phaser code to back it up!
I would love to see this teach-by-example format used to show some collision detection (polygons, squares, circles, pixel), scrolling (top-down, side), expanded gravity with objects that have gravity, particles, and controls.
Then there are all the "boring" mechanics like saving scores and other data, main menu systems, options screens with volume control, toggles, linking to websites, tweeting scores, etc, etc, etc.
I would love to see this teach-by-example format used to show some collision detection (polygons, squares, circles, pixel), scrolling (top-down, side), expanded gravity with objects that have gravity, particles, and controls.
Then there are all the "boring" mechanics like saving scores and other data, main menu systems, options screens with volume control, toggles, linking to websites, tweeting scores, etc, etc, etc.