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Yes, that's exactly how it would be handled, but it's then dynamic destruction, not static.


Can you elaborate? I fail to see why this is dynamic - it still determines at compile time if/when to run destructors. I was under the impression that dynamic destruction was when you determine when to run destructors at runtime. Garbage collectors or reference counting, in other words.


It is dynamic because it is not known if the destructor call is executed at compile time. I'm using the terminology from RFC PR #210 that I linked above.


Oh, ok.

On a related note, the approach I mentioned is actually mentioned in that RFC PR:

> Store drop-flags for fragments of state on stack out-of-band


Yes, correct, that's what "dynamic destruction" is referring to.




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