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I thought the entire point of Kickstarter was to absorb the failure-to-acquire-enough-funding risk?

If Clang failed because of a lack of budget, then the failure was on the part of the project owners to set their funding threshold appropriately.



My recollection is the plan was to use the kickstarted funds to put together a tech demo, then raise funding to turn that into a game. That second part never happened for a few reasons; mainly, it is not as easy for a semi-famous author to raise money as people think.

Of course that's on Stephenson, and he acknowledges it. He didn't understand the investment market. It probably wasn't a great plan in retrospect. But this seems like an odd place to complain when a risky investment doesn't pay off like you'd like.




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