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I replaced it with glitch. It was actually something I started developing for the scala IDE a long time ago that had to integrate easily with scalac, so it had to handle the limited set of effects performed by it (they no longer use this in the scala plugin, but initial results were promising, and being very incremental dealt with scalac's performance problems).

I've refined the technique over the last 7 years, you can read about it in a conference paper:

http://research.microsoft.com/pubs/211297/onward14.pdf

You can think of Glitch as being like React with dependency tracing (no world diffing) and support for state (effects are logged, must be commutative to support replay, and are rolled back when no longer executed by a replay).



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