Android sales are almost certainly increasing faster than development cost, so I doubt that's the issue.
The likely reason is that Android doesn't yet have the critical mass behind it to make development profitable and Gameloft overestimated the speed of adoption to begin with. If enough Android handsets were out there, I think the criticism over the Marketplace and handset inconsistencies would be secondary to profit.
The likely reason is that Android doesn't yet have the critical mass behind it to make development profitable and Gameloft overestimated the speed of adoption to begin with. If enough Android handsets were out there, I think the criticism over the Marketplace and handset inconsistencies would be secondary to profit.