Second Life 2.0 doesn't sound very exciting to me. I really see VR as being a short hit and quit activity. Touring some place in VR in the classroom seems great but more than 10 minutes and most will quit whatever the activity is.
I am still willing to give it a try but on the outside looking in I find this as long term success stories as Second Life and the Wii.
I am still willing to give it a try but on the outside looking in I find this as long term success stories as Second Life and the Wii.