nod nod Replays used to be a standard feature of big-budget multiplayer PC video games. I spent many fond hours dissecting exactly how new-to-Descent2 or new-to-Starcraft me got his ass handed to him this time around.
It's a damn shame that more video dev houses don't spend time to create -at a minimum- single-POV client-side replays for their multiplayer games.
It's a damn shame that more video dev houses don't spend time to create -at a minimum- single-POV client-side replays for their multiplayer games.