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It says you have to click and hold


Sure, but (I think this is what the commenter was asking about), it has to hit the page in order to generate the preview, does it not?


Yes, but clicking also results in your browser having to hit the page. The concern is doing so accidentally, which is reasonable if it required a hover interaction (but luckily, it doesn't).


Obviously but you are triggering it, if you don’t do it it won’t do it.

Safari is exactly the same on iOS at least.


Great defense against QR code scams too.


I think the OP's question was maintaining the higher quality stream, not the act of ripping.


That doesn't seem hard to pull off. Just record the stream multiple times and splice/replace the low quality bits.


The FTP topsite scene is extremely competitive and anyone doing multiple rips to splice together would lose the race to leak the show.


The best WEB-DL groups are internal P2P - FLUX (HDB) and NTb (BTN).

They both (afaik) do hybrid releases by taking e.g. audio or DV metadata from one service and merging it with another source.

Funnily enough, even for UHD remuxes, P2P groups are top-tier (like Wildcat and Framestor).


Check out Photoprism too, also very good. I've not settled on Immich quite yet, but it is very nice.


Self hosted Gitea will mirror a repo for you - I'm not sure on an entire account though.


It's not fragmented like video is. You go to your favourite music streaming platform and listen. You don't need to check all 10 services you pay for to work out if the artist is available on it.


Right, but why is it that way?

How did they manage to consolidate all music into 1 service and why can't or won't that work for video?


Music downloads became viable a lot earlier, and so the companies are a decade+ ahead on the dealing with sharing angle.


This is why I asked the question.

So if the case is simply that music downloads and streaming were earlier then there is hope for video downloads and streaming to eventually catch up?

It feels like right now though that video access is becoming more fragmented still, rather than more consolidated.


Probably, but there are other variables. Different sets of folks, and the fact that video consumption is not repeated as often.

We've seen a bit of progress recently—they stated in the news that Netflix won this round of the "streaming wars." Disney is thinking of allowing a some things back over there due to being heavily in the red.

Perhaps a sign that selfish-destructive behavior of the cartel has peaked.


It depends on what artists you listen to. Some artists have pulled out of certain streaming services: famously Neil Young left Spotify after some dispute.

There's also some unfortunate music which seems to be in licensing hell so it never ends up on streaming platforms, but I haven't noticed it with famous artists.

But yeah, for most music you're way less likely to have issues streaming their content.


That’s a good point - I wonder why the two industries evolved differently.

I would think exclusive music would add much greater product stickiness than exclusive video content.

Someone might listen to Taylor Swift on every gym session, but how many people are going to watch Stranger Things twice?


That's a good question. I'd love to see Netflix's stats. Some people really are going to watch the same show over and over again. Like the office.


No, we like to use imperial and metric in the UK.


But it's very rare for us to use lbs as a measurement of weight (at least directly)


No you use "stones" for peoples weight. Which I consider to be the least useful unit of measurement in common use today.


I live in the UK and I use the metric system for pretty much everything, including weighing humans.

Everything except driving speed, for obvious reasons.


And if you did for some reason, you'd almost certainly write it as lbs rather than pounds to avoid this entire thing.


Reminds of me of Tony Abbott getting hacked https://mango.pdf.zone/finding-former-australian-prime-minis...


You don't need your own email server to switch your MX records to Proton or Zoho...

Surely moving away from Google is the answer here?


You haven't tried VR yet have you? When you do, you'll see this is very different to 3D of the past.


Yes, but, as an owner of a VR headset I have to say it still isn't "there" yet in my opinion. I have exactly one game that I keep it for (Beat Saber), and have only ever played one other game that I think actually made VR feel like a good idea (SUPERHOT VR). The hardware (a Rift in my case) is a constant pain to deal with. Have to avoid tripping on the cord, have to keep the sensors happy so everything doesn't freak out, had to buy special prescription inserts because these things are just not designed for people with glasses, my office is apparently not quite big enough for a lot of room scale stuff, etc. Oh, and you need a pretty darned good video card to drive this thing, which is getting ridiculously expensive thanks to the cryptomining fuckheads.

My sister has a Quest 2, which at least seems to eliminate some of the setup headache and the need for an expensive PC and all the cables, albeit at the cost of some visual fidelity, but she still doesn't use it very much. And personally I will never buy another VR system from Facebook.


For simracing, VR with a good enough simulator like AMS2 is nothing short of mind-blowing amazing.

But I agree with the "not buying the Facebook one" part.


I tried a wired Oculus (I think?) setup at a friend's house a few years ago for an evening, and it was fun but yes I could see the novelty wearing off quickly. Especially given the setup at the time would have been well over $1000 (once you consider upgrading to a powerful enough PC).

I considering getting a Quest 2 this year, as the price is a lot lower that what my friends setup would have cost, but after looking at a few "Top VR games" videos on YouTube I decided it wasn't for me. The videos were full of FPS and fighting games, which I can understand in VR would be a completely different experience and fun if you enjoy that, but that really isn't my thing. If more casual games come out then I could see it becoming more mainstream, but right now it does seem a bit of a fad.


I've had the Quest 2 for only about a month, but still don't own an FPS. I was impressed with the amount of non FPS games such as boxing, mini-golf, and table tennis.

Aside: The relatively low friction involved in starting game play has me playing this far more than I ever did with my rarely used X-box One. It remains to be seen whether this lasts beyond winter here in the northeast US.


I can't play fast-paced FPS games either due to RSI, but luckily there are plenty of more casual games as well. I recently bought Demeo (table top game) to play with my brother, and it was pretty fun. :)


Try "I Expect You to Die" if you get a chance. Fun spy themed escape rooms. There's a good bit of content if you go looking.


And the Wii was different to motion controls of the past, but you don't exactly see that flourish these days.

It's not really about the improvements in technology, rather than the inherent limits in its use cases - there's only so many games and media experiences that truly benefit from VR, and as a rule, they're designed for VR from the beginning.

Without a doubt, VR is a huge leap and a drastically different and exciting medium, but that doesn't mean it's ever going to be more than gimmick worth a couple evenings' entertainment to most people.


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