I would be a little surprised if they switched off of ARM. Even the Steam Deck with its custom AMD SoC is much closer to laptop specs and wattages than the switch e.g. 20w+ SoC, more than 2x battery capacity vs Switch. The switch has a lot more in common with phones than it does with other consoles or PC portables so IDK if we will see AMD SoCs with the right power profile for nintendo's needs.
Nintendo could use one of the new Samsung SoCs with RDNA2 graphics though. Those could be pretty good competition for Tegra X* chips.
I said that it would make more sense because they would open their platform to a lot more games, maybe it would cut a lot of dev work, and they'd might to it with competitive prices (like the Steam Deck has shown).
Now, Nintendo doesn't care much about that because they're into their own thing, they don't even see themselves as a tech or gaming company, the position themselves as an entertainment company.
Like, I think they see themselves closer to Disney than to Sony Computer Entertainment.
About the power profile, the switch came out with around 2h-3h battery life while gaming, depending on the game of course, I don't think it would be much of a problem.
Half or so of all Switch games are already made with Unity and I don't think Switch not being x86 is the reason most other games are not ported to Switch.
AMD has ARM licenses (IIRC, both architectural and for IP cores) and has shipped an Arm Cortex-A52 SoC in the past (Opteron A1100). If Nintendo really wanted, they might be able to order an Arm SoC from AMD directly. But yeah, going with Samsung would be far more practical.
Problem is, many existing Switch games use some nvidia-specific API (IIRC called "NVN" or whatever) instead of Vulkan.
It's interesting to think about. I'm not so sure myself; yes, an AMD chip would probably yield better GPU performance, but people forget that Nvidia just flat-out has the better software stack. Would games like Red Faction have made it to Switch without CUDA physics? Would No Man's Sky be viable on Switch without leveraging it's massive optimization stack for Nvidia hardware? How about the Borderlands collection and it's extensive use of PhysX?
I can see where the case for AMD could be made (the Steam Deck's APU is truly impressive), but I think Nintendo has invested pretty heavily into the Nvidia stack at this point. The Tegra boards that they made the original Switches with were left over from the Nvidia Shield; nobody was sure if the concept would take off or not. Now that the Switch has outsold the Wii, I'd imagine Nvidia and Nintendo are working very closely to design a successor to the chip, even if it's not going to be a mobile console.
> Would No Man's Sky be viable on Switch without leveraging it's massive optimization stack for Nvidia hardware? How about the Borderlands collection and it's extensive use of PhysX?
To be fair, developers have been making games run on underspecced AMD hardware for more than a decade at this point between the XBox One and PS4, and any games coming to PC have to have AMD alternatives to CUDA physics, PhysX, etc. anyway.
Also, its not like the AAA ports have been without issues, many of them run poorly and look pretty awful compared to first party efforts like BotW. Their optimization stack might be amazing, but recycling the shield SoC AND underclocking it is definitely causing some pain.
It does seem like Nintendo has buddied up to NVidia more than console manufacturers usually do so I think its likely they stick with NVidia but I wouldn't write off the possibility entirely, especially since AMD seems so willing to please with custom solutions even for much lower volume products like the Steam Deck.
Yeah, but even if you missed on some of those games that were made with the help of marketing budgets from NVIDIA (to use such proprietary tech), would on the other hand opened potentially the door to thousands of other games (if they went the x86 rout).
Probably one the of the best things that happened to the gamedevs, console wise, was Microsoft and Sony going for x86 and AMD SoC.
What you're saying, which is true, is that Nintendo likes to cut costs and it's cheap on the hardware they use because they care more about the content for their IP, not much for the tech behind it. They could keep stretching the switch for 3/5 or more years if they wanted to.